Cell shaded game : Modern drapery hardware.
Cell Shaded Game
- (Cell-shading) Cel-shaded animation (also known as Cel shading or Toon shading) is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon.
- (Cell Shading) This is a 3D rendering technique that is used to simulate the 2D style of cartoons.
- (Cell Shading) A style of rendering done to give graphics a cartoony look. One example is XIII - 
- A single portion of play forming a scoring unit in a match, esp. in tennis
- A complete episode or period of play, typically ending in a definite result
- bet on: place a bet on; "Which horse are you backing?"; "I'm betting on the new horse"
- A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck
- a contest with rules to determine a winner; "you need four people to play this game"
- crippled: disabled in the feet or legs; "a crippled soldier"; "a game leg"
Red Steel 2 w/ MotionPlus
Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is another revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting, and fun! With the added ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.
Red Steel 2 is a single player first-person shooter that allows the player to blend Samurai bushido ethics with the blade, with the over-the-top gun combat. A Wii exclusive, action is set in a fictional, yet immersive and edgy Western setting and utilizes Wii MotionPlus technology (Wii MotionPlus accessory included in this bundle) to add precision to players actions both with the sword and the gun. This precision of motion allows everything from turning the sword into both a cutting and blunt weapon, to blocking bullets with single strokes as players exact revenge on a rival clan.
In Red Steel 2 Wild West gunplay and Samurai skill with the blade collide head on. Set in a desert-bound, high-tech metropolis a swordsman with no name is nearly all that is left of the once powerful Kusagari-clan. A clan known as "the Jackals", lead by one known as "Payne", are responsible and now it is the Swordsman's duty and your to avenge the fallen Kusagari.
Assume the role of the Swordsman to avenge the honor of the fallen Kusagari-clan.
Red Steel 2 is a single player first-person shooter developed exclusively for Wii and designed to utilize the Wii Remote's optional MotionPlus technology. Players will pick up the Wii Remote and swing it freely as the sword on-screen follows their precise movement – and even measures the strength of their swing. With this added ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision and even engage multiple pistol-packing enemies at once, deflecting bullets with precise sword strokes. Along with less stylish actions, players rack up points through executing combos, finishing moves and other actions as members of the rival Jackal clan are eliminated. Additional abilities and weapons are earned or are available for purchase as victories pile up.
Key Game Features
Wii MotionPlus Bundle - Your Red Steel 2 MotionPlus Bundle includes one Wii MotionPlus accessory.
Be the Swordsman - Embody a lonesome fighter, a man of few words with a shaded past full of mystery. Face various, and increasingly stronger, enemies and defeat challenging bosses in epic and intense fights.
Immersive, Edgy Western Setting - Visit various locations through a remote mixed metropolis in the middle of the American desert, where Eastern culture and Western culture have been smashed together into a hodgepodge jumble: Caldera. You will discover the game’s immersive background and environment as you make your way through the adventure.
Precision control Using Wii MotionPlus - The Wii MotionPlus provides 1:1 recognition where the sword and gun movements are precisely replicated within the game. Slash the villains the way you want. Plus Wii MotionPlus measures the power of your swing. The harder you swing the Wii Remote, the harder the sword swings in the game.
Close Combat System - Feel like a powerful master swordsman and gunslinger thanks to the first-person view that puts you in the middle of the action. Fight up to six enemies simultaneously and feel the power and freedom to use your sword or your gun at any time. Master numerous combos with your sword and your gun ranging from triggering exciting finishing kills, parrying enemy attacks, or even deflecting bullets with your sword.
Upgradable Arsenal - Upgrade you arsenal of katanas, guns and abilities as you rack up victories against the Jackal clan.
Use the power of the blade.
And the gun.
Upgrade weapons & abilities.
Wii MotionPlus included.
Upscaling Playstation 1 & 2 games test.
Tekken being run on a PS2, sent over component to my new dedicated upscaler, and being output on
a 23 inch 1080p display via D-SUB15. It does a really great job, and being able to individually adjust the channels is a *huge* plus. Even though it supports output up to 1360x768, for testing I kept it at 800x600. All-in-all, totally worth $30, especially if you're able to get RGB or component source material.
TV upscaler - a 32" Dynex TV with Phillips electronics. Since it's a 1366x768 panel, the image scaler in this set is actually not too bad as far as built-in options go. It produced a very linear upscale, with noticeable pixel doubling taking place. This is the base for my testing.
Denon AVR with Anchor Bay scaler - Considered one of the best scaling chips available for film material. Produces a minor amount of input delay in video games (approx 1 frame). The image is very smoothly upscaled, but with a slightly agressive image process that smears like colored pixels. For films, this is often desired, but for games, it often leads to reduced image quality depending on the amount of detail in a scene.
No-name Chinese EGA/CGA/VGA/RGB/Component upscaler - Designed specifically for upscaling older video game systems to HD. Supports arcade boards as well, which allows you to replace your aging CRT cabinet with a flat panel. Every option is adjustable, including geometry and individual color channels. This board is widely available and is a highly recommended option by hardware testers.
PS3 with hardware PS2 compatibility - If you're looking for the best way to get PS2 games on your HDTV, this isn't it. While the actual upscaling quality is quite good, the trade-offs are an improper ratio (5:4 rather than 4:3) and a 3 frame input lag on EVERY title. PSone games get upscaled well, but it is done through emulation, so the nuances of the original video output get lost.
Verdict: it beats the ever-living hell out of a PS3 trying to upscale PS2 games. No squished aspect ratio, no over processing of edges, and best of all, no 3 frame input lag. PSone games benefit from this guy as well, as they get a nice CRT-esque smoothing applied, which makes them look much better when being blown up, plus, the after-mentioned input lag a PS3 introduces (and I'm always a fan of running original hardware vs emulation). If you want to get Playstation 1 and 2 titles on your HD tv, this is the way to go.
Threw a good range of titles at it:
KOF XI - 2D fighter with low-res characters and hi-res backgrounds. This game gives even top-dollar upscalers a hard time. The combing in the game is vicious, especially when landing a move that causes the screen to shake. This scaler handled it a thousand times better than the one in my TV, and only slightly better than the Anchor Bay scaler in my AVR. Neither was fast enough to handle full deinterlacing during screen shakes, and all three exhibited minor dot crawl around bright colors.
Dragon Quest VII - PS2 RPG with cell-shaded 3D graphics. This game is a tough one to upscale due to the razor-thin black outlines everything has. My TV's scaler did a simply awful job, with everything being smeared and nasty jagged edges everywhere. The Anchor Bay scaler in my AVR fared slightly better, but produced a very processed looking image, and caused a lot of detail to be lost. This scaler did a simply amazing job by comparison. Edges were soft and natural, but textures retained their sharpness, so there was no real loss of detail. None of them allow the title to look as beautiful as it does on a good SCART or component standard-def CRT, but this new scaler was the best of the bunch.
Street Fighter Alpha 2 - Good soft CRT-like image. Definitely better than my TV's scaler, and less processed looking than the Anchor Bay scaler. However, all 3 showed dot crawl around the health and super meters. This scaler had the least amount.
Tempest X3 - A *very* low-res 3D game that I've seen cause horrible flashing on low-end scalers. This upscaler did a better job than both my TV (which is awful) and the Anchor Bay scaler. However, it did reveal that this upscaler can't seem to process full-screen flashes. Whenever the game screen flashed pure white, the scaler hiccuped and took about a half-second to display again. Not a show stopper, but slightly annoying.
Soul Edge - medium resolution early 3D game. Both this scaler and my Anchor Bay handled it *very* well. Looks as close to the arcade as I've ever seen it coming out of a Playstation. TV's scaler introduced flashing during deinterlacing.
Tekken 5 - This was an interesting title to test. I first tested it in 480i mode, with the flicker filter turned ON. It produced a very CRT like image, with even smoothing and great deinterlacing. Next, I switched it over to 480p progressive and the result was amazing. Everything just came to life. The game was razor sharp, yet still had a nice CRT softness to it, and not a single bit of dot crawl anywher
7 things I bring on the go
The backpack. Gotten it from a local bag peripherals store. Rugged look with just enough compartments for my to house all my belongings. Zippers are always smooth and have never been stuck. Perfect for the on-the-go me.
Communications. One for the civilian me. The other for the regimental work use. Pretty much average phones for every day uses. Reason I need 2 cell phones. One has a built in camera lens while the other doesn’t. My workplace forbids camera cells.
The shades. It’s a cheap shades that my sis have gotten for me when she went overseas because I whine that I don’t have a proper one. Nice and comfy and just enough to protect my eyes in sunny Singapore.
The player. The Zen 2GB. Decided to get it because I lack a proper MP3 player ever since my iPod Mini broke down. Also, it acts as a substitute for the future iPod touch I am planning to get. Pro iPod user here. It’s small in size (just about a size of a credit card) but packs a punch in music quality. The more then sufficient 2GB capacity is good enough for me because I always load up the player with about 150+ songs and 0 videos. Protected in official Creative acrylic casing.
Would you choose the white or the black lighter? Lighters are a must on the go. At least for a smoker.
SBA-290. The portable music system on the go by Phillips. Ultra slim body with it’s dynamic bass boost, incredible surround as well as XSL acoustics. Simply love it’s piano black version which I chose over the pear white one. Runs on AAA batteries so it wouldn’t eat into the battery power of my player.
The portable entertainment system. My beloved PSP Slim. For videos, games and also as a portable wi-fi platform. Equipped with a 4GB Sandisk memory stick, sufficient for my use. 8GB seems to be a little on the overkill side. Protected by a Logitech hardcase for hard knocks what god knows what else.
The Sennheiser HD212 Pro. Music is my life. Enchanced quality music is what makes a difference in my life. With noise-cancelling feature to block out pollutants such as baby cries, vehicles as well as gossiping middle aged women. It is a must feature for music on the go. Total comfort where it sits around your ears instead of surrounding it. Being everything clear, crisp and bassy and I do mean very bassy. Totally in love.
cell shaded game
In the vein of "Cross Edge", Trinity Universe combines the Atelier and Disgaea universes into a massive RPG mashup.Two different scenarios. A "Goddess" side featuring Gust characters and a "Demon Lord" scenario with NIS stars. The first time popular Disgaea characters Etna, Flonne and Prinny are presented in full 3D. Fully customize your character and weapons. Depending on how you decorate it the ability and strength will change. Combat skills are assigned to three different action buttons. Input a set sequence to deal more damage. Magic blasts, weapon strikes, and ground shaking blows can be performed by one champion or by the entire team. Time is also an important element in Trinity Universe. Players have to destroy a gravitation field and escape a dungeon before time runs out.
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